ANPAL

ANPAL (National Agency for Active Labor Policies) is an Italian public entity supervised by the Ministry of Labor and Social Policies.
The meeting with an ANPAL expert, held via meet, aimed to explain the activities of the PCTO, covering various points:

  • General context framework of paths for transversal skills and orientation.
  • Characteristics of PCTO and description of the objectives of transversal skills.
  • Rules and directives for the internship.
  • Reflections and concluding discussion.
  • This meeting lasted for 2 hours, and I believe it was very important to guide us effectively during this PCTO period.

ASSEMBLING/DISASSEMBLING

On April 16, 2021, we carried out the activity "Assembling and Disassembling." The purpose of this project is to learn to recognize and assemble the various parts of a desktop computer.
Theoretical Part
During the first hour, Professor Pontoriero and Professor Cattani introduced us to the activity with a presentation that illustrated different computer models along with their respective histories. They also explained the specifications of various components. This first part of "assembling and disassembling" was essential for the second part, the practical one, where we needed to understand the different components.


Practical Part
After the theory lesson given by the professors, the practical hours followed. First, the professor disassembled a desktop computer to show us the various elements that compose it, so that we would know what to do once the case was open. Then, he explained the precautions to be taken before and during the assembly and disassembly phase. For example, it was necessary to ensure that the computer was not connected to the power source, so we always had to unplug it.
To start, we removed the case to access the components inside it. The first thing we noticed was the abundance of cables and elements inside the computer. To make the assembly easier after we finished, we took a photo of the computer before disassembling it.
Then, we began disconnecting the cables and unscrewing the screws that held the components in place. To avoid losing them and to remember their positions, we documented them on a sheet of paper, labeling the various computer parts.
The first components we removed were the fans, the CD drive, and the hard disk. After examining them carefully, we moved on to the RAM, which had two blocks. Finally, we removed the most important parts, namely the motherboard and the processor. After examining these final parts, we reassembled the machine without difficulty.

LINUX INSTALLATION

On April 16, 2021, after completing the "Assembling and Disassembling" activity, we also learned how to install the "Linux" operating system. To simplify the process and using the computer lab's devices, we installed the operating system on a virtual machine using the "Virtualbox" program.
After allowing us to personally choose the Linux distribution we wanted to use, we began the installation process.
The process was very easy and intuitive, thanks in large part to the user-friendly interface of Virtualbox and the guided steps of the Ubuntu installation itself.

e.DO

On February 25, 2021, we carried out an activity with the e.DO robots at "Via dell’Abbadessa."
e.DO is an interactive, flexible, open-source robot designed to stimulate creativity and participation both in the classroom and in real-world applications. The robot is produced by the company Comau. During the activity, we learned to operate these robotic arms using an application on a tablet, guiding them through a series of predefined movements.
This experience was very interesting because it enables a non-traditional mode of teaching and learning. Within this new educational context, students often showcase qualities that may not find ample space within traditional teaching methods.
Furthermore, for the use of these robotic arms, we applied computer skills developed during our academic journey. However, the robotic arm can be used by anyone, even without specific computer knowledge, due to the intuitive nature of the application for controlling the robotic arm.

Create a Video Game in Python or Go

In June 2021, I went to the University of Parma to attend a workshop titled "Create a Video Game in Python or Go," organized by the Department of Engineering and Architecture. The workshop required us to be present at the laboratories of the Engineering educational branch, part of the Science Area, from 9:00 AM to 1:00 PM. Additionally, we had the option to stay for afternoon exercises, which were supervised by the professor and took place from 2:00 PM to 6:00 PM. This project lasted for four days.
During the morning hours, we had 2 hours of lectures with the professor. In my case, the professor was Michele Tomaiuolo, who presented and explained the mechanics of the Python language. The remaining hours were dedicated to practical application of what we had learned in the previous sessions.
During the afternoon hours, we had the opportunity to practice and continue working on the game code.

The total project hours I participated in amounted to 20.